A Practical Guide to Rook Endgames by Nikolay Minev, Yasser Seirawan

By Nikolay Minev, Yasser Seirawan

Rook endgames characterize nearly half all endings reached in grasp video games, so, it is important that chess avid gamers completely familiarize themselves with this severe a part of endgame learn. enhance knowing and play of those most vital endings, with those transparent, entire motives.

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There is no out­ post for Black on d4 and the White's light­ squared bishop is more active. 8 . . e3 'iib 6 All games I found continued with this pawn-grabbing idea but as far as I can see it's not at all clear that this is Black's best option. I can't find any examples of 9 ... d6!? but it's certainly not a bad move. ic5 line (Black has lost a move with ... ie7-d6 but gained it back by playing ... ic5-a7xe3) b) 10 l2Jc3 0-0 and we reach a variation similar to the one seen in Game 54, except that White is a tempo up.

Moiseev) and Black will regain the piece with ... e6-e5. 1 5 . . fxe6 1 6 fxe5 1 6 . . l'i:::. c 5?! Black returns the piece and accepts a slight disadvantage. However, I can't find anything wrong with 1 6 ... tLle8! here. tLldf6! xe4 23 l:txe4 l:td2 with a better ending for Black. xh7+ ! 'it>xh7 1 8 'ilfh5+ 'it>g8 1 9 'ilff7+ 'it>h7 looks best, but White has no more than a perpetual check. An earlier game saw 1 6 ... tLlxe5?! e4! xe4 20 'ilfxe4 leaves White with an advantage due to Black's weak e6-pawn.

Ve7 + 1 -0 5 i. d3 Ci:J f6 6 0 - 0 � c 7: S e v e n th Mo ve A l tern a tives Game 16 Smirin-Goldin could put his c-pawn back on c2, then these problems would disappear. Alas, pawns cannot move backwards! dJ Ci:Jf6 6 0-0 �c7 7 c4! The main alternative to 7 'ii'e2. White immediately sets up the Maroczy Bind and keeps options open regarding the placement of his queen. If Black now plays 7 ... d6 then we reach positions very similar to those in Chapter 1 , except that White has the slight advantage of being able to choose whether to play 'ii'e2 or not.

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