By Nikolay Minev, Yasser Seirawan
Rook endgames characterize nearly half all endings reached in grasp video games, so, it is important that chess avid gamers completely familiarize themselves with this severe a part of endgame learn. enhance knowing and play of those most vital endings, with those transparent, entire motives.
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Additional info for A Practical Guide to Rook Endgames
There is no out post for Black on d4 and the White's light squared bishop is more active. 8 . . e3 'iib 6 All games I found continued with this pawn-grabbing idea but as far as I can see it's not at all clear that this is Black's best option. I can't find any examples of 9 ... d6!? but it's certainly not a bad move. ic5 line (Black has lost a move with ... ie7-d6 but gained it back by playing ... ic5-a7xe3) b) 10 l2Jc3 0-0 and we reach a variation similar to the one seen in Game 54, except that White is a tempo up.
Moiseev) and Black will regain the piece with ... e6-e5. 1 5 . . fxe6 1 6 fxe5 1 6 . . l'i:::. c 5?! Black returns the piece and accepts a slight disadvantage. However, I can't find anything wrong with 1 6 ... tLle8! here. tLldf6! xe4 23 l:txe4 l:td2 with a better ending for Black. xh7+ ! 'it>xh7 1 8 'ilfh5+ 'it>g8 1 9 'ilff7+ 'it>h7 looks best, but White has no more than a perpetual check. An earlier game saw 1 6 ... tLlxe5?! e4! xe4 20 'ilfxe4 leaves White with an advantage due to Black's weak e6-pawn.
Ve7 + 1 -0 5 i. d3 Ci:J f6 6 0 - 0 � c 7: S e v e n th Mo ve A l tern a tives Game 16 Smirin-Goldin could put his c-pawn back on c2, then these problems would disappear. Alas, pawns cannot move backwards! dJ Ci:Jf6 6 0-0 �c7 7 c4! The main alternative to 7 'ii'e2. White immediately sets up the Maroczy Bind and keeps options open regarding the placement of his queen. If Black now plays 7 ... d6 then we reach positions very similar to those in Chapter 1 , except that White has the slight advantage of being able to choose whether to play 'ii'e2 or not.